Sid meiers starships crash7/27/2023 ![]() Quickly realizing what we assumed were friendly invitations are actually desperate calls for aid, what began as a strictly ambassadorial mission becomes one to defend and support our besieged brethren. After several melenia living on a new world we evacuated too after ruining Earth, our civilization discovers signals indicating that more human colonies may exist among the cosmos. Jumping off from where Sid Meier’s: Beyond Earth ends (sort of) this title moves even further along mankind’s star-charted manifest destiny. Sid Meier’s: Starships has a really great premise. This is a PC review, taken from the perspective of a title which has PC competition for your hard earned money. These days, it’s just a part of the business. But at the same time, enhancing or adjusting a release to optimally suit the platform its being played on is far from untapped waters. Considering the differences in processing power, interface, and other variables, comparing what is ultimately a port of a mobile game to its much more elaborate rivals of the same genre, doesn’t really seem fair. Why does that matter? It matters because the longer I played this game and even when I began to write this review, I came to suspect my experience would not only have been better on an iOS device, but perhaps even the opposite. Now before we get too far into this, I think it important to explain that I played Starships on the PC and the PC only. While not being a bad game by any means, there is very little in Starships that won’t leave players at least slightly flustered and wanting more. And it’s for iOS too? So players can put their enemies under-thumb on the go? What more could I hope for?Īs it turns out, what I should have hoped for was a slightly less literal accommodation of the above expectations, in exchange for a more inspired one. Especially a more action oriented approach, where you could spend a few evening hours blasting your rivals into space debris before headed off to work the next morning. Despite the yay and nay reception the title’s pseudo prequel, Sid Meyer’s Civilization: Beyond Earth, received, I personally enjoyed the game and was happy to be getting more of it. I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4.Were you excited when you heard the news of Sid Meier’s: Starships being released? I sure was. I agree that this game positively SCREAMS for modding capabilities. Obviously that is going to depend upon sales of the game as to whether Sid decides to implement new features. He stated that at this time there is no modding support but that he wouldn't rule it out as a possibility in the future. Originally posted by jcaracc2003:There is a recent stream from Gamespot which asks Sid this very question. :) I would hazard a guess however that if the game is successful, we'll see some DLC first perhaps in the form of alien races or, as in the case of the legendary MOO II, a super menace like the Antareans that threaten the galaxy. ![]() Here's hoping that Starships does well as this with odding capabilities could be a TBS space gamers wet dream. I was always a fan of Space Empires IV and there are tons of mods for that venerable game including Star Trek, Star Wars, Babylon 5, Battlestar Galactica, Farscape, and others. I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4. There is a recent stream from Gamespot which asks Sid this very question. ![]()
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